ECOARTISAN

Connecting Artists with Resources & Fighting Waste within One App

THE TEAM

I was the lead UX designer on this 13-week university project, focusing on flow and functionality.

Team MatesShrin Roymoulik [Team Lead] Emma Jenkins [UI Lead]

THE STATS

$135-195K est. first year revenue

Mobile screen of the Shop for Materials page of the app.
Mobile screen of the Shop for Art page of the app.

PROBLEM #1

Many artists struggle to make ends meet

As creatives, we’re intimately aware of how tough it is to ‘make it’ as artists. In 2019, 57% of Canadian artists reported a total income of <$40,000.

One way to alleviate the financial burden is to connect artists with less expensive materials. This led us to the age-old idea: one person’s trash is another person’s treasure...

PROBLEM #2

Huge amounts of reusable materials are discarded daily

In 2022, 26.6 million tonnes of waste entered Canadian landfills. While not all trash is salvageable, we’re willing to bet that a not-insignificant percentage could be rerouted to artists.

How might we connect artists with people offloading unwanted items?

THE SOLUTION

A marketplace for sourcing and transforming unwanted materials into sellable art

Anything from old furniture, to textile off-cuts, to your grandmother’s button collection can be posted for artists to claim.

We looked at two existing buy-sell platforms, Facebook Marketplace and Craigslist, as well as e-commerce sites Threadless and RedBubble

The Opportunity: No platform currently combines material exchange, artist discovery, and upcycled commerce in one ecosystem.

FIRST DEGREE RESEARCH

Artists need support with self-promotion and sourcing materials

We surveyed 19 artists and interviewed 10 independent creators who focus on repurposing materials.

Pain Points

  • Sourcing quality materials.
  • Difficulty growing their customer base.
  • Low social media engagement.

Requested Features

  • Artist profiles and honest buyer reviews.
  • Local material exchange.
  • Marketing support.

Only 2-5% of my followers engage with posts. This creates a frustrating cycle where I spend hours creating social content that reaches minimal audiences... time that could be spent creating sellable work.” — Local Artist

There is a real need for artists to offload the time and effort they spend trying to grow their client base, and they need better access to reputable material sources. We want to help artists get back to what they do best.

FINANCIAL FEASIBILITY

More bang for artists’ buck than galleries offer

We want the app to be accessible; a freemium subscription lets anyone join, regardless of financial circumstance. Users can pay for unlimited posts with a premium subscription.

The commission charged is less expensive than gallery rates while still offering exposure.

Estimated first year app earnings: $135,000 - $195,000

If there are 1,000 sign-ups in the first year, 500 of which are artists earning $200 monthly:

  • 500 artists x $200 per month x 12 months = $1,200,000 total earnings
  • EcoArtisan’s 10-15% commission:$1,200,000 x 10% = $120,000$1,200,000 x 15% = $180,000
  • If a quarter of users pay for premium:250 users x $5 per month x 12 months = $15,000

THE DESIGN

Designing a quality experience for every user

There are three personas: artists, people offering materials, and people buying art.

Posting Art

Buying Art

Posting Materials

We first considered having users choose a persona during sign-up, however it quickly became clear that categories could easily blend between one another. It added unnecessary friction to separate users.

Post and Shop functions have to be accessible to every user.

Listings is a tab where users post custom requests for artists to bid on.

The toggle on the Post page wasn’t intuitive enough. To add clarity, we introduced a modal to direct users.

ADDING POLISH

Bringing everything together in higher resolution

With the primary focus of showcasing art, we used soft neutrals to create a gallery feel.

Read more about our branding

Here are the Landing (left) and Profile (right) pages.

Shop now has a 3-way toggle:

  • Art: where folks find art.
  • Materials: where people trade, sell, and buy supplies.
  • Transformations: where artists bid on custom jobs.

Here are the Shop (left) and Post Transformation (right) pages.

USER FEEDBACK

Making changes based on usability tests

What’s Working Well

  • The UI. One user noted “[it’s] high quality, crafted, clean and spacious,” and that the app feels trustworthy.
  • The task of Posting is “easy + straightforward.”
  • The Preview page that allows users to view and edit prior to posting.

Areas for Improvement

  • Adequate contrast. The translucency of Apple’s Liquid Glass plugin negatively impacts legibility in some cases.
  • Buttons. Making the buttons larger and center-aligned would more accessible.
  • Information order. It was suggested that adding photos should come first in the Posting process.

Before User Testing

After User Testing

REFLECTIONS + NEXT STEPS

Moving forward

Reflecting on the research process, I’d want to dive deeper in understanding the marketing decisions and habits of artists. For example, I would ask more detailed survey questions around the dollar amounts artists spend on self-marketing. I would also create separate surveys for each of the three personas to gain deeper insight into the needs of buyers and material providers.

Additionally, I’d iterate based on initial feedback and send for further usability testing and explore MVP feasibility.

Line signifying the end of this case study.

OTHER WORKS

Coming Soon

TBD

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ECOARTISAN

Connecting Artists with Resources & Fighting Waste within One App

THE TEAM

I was the lead UX designer on this 13-week university project, focusing on flow and functionality.

Team MatesShrin Roymoulik [Team Lead] Emma Jenkins [UI Lead]

THE STATS

$135-195K est. first year revenue

Mobile screen of the Shop for Materials page of the app.
Mobile screen of the Shop for Art page of the app.

PROBLEM #1

Many artists struggle to make ends meet

As creatives, we’re intimately aware of how tough it is to ‘make it’ as artists. In 2019, 57% of Canadian artists reported a total income of <$40,000.

One way to alleviate the financial burden is to connect artists with less expensive materials. This led us to the age-old idea: one person’s trash is another person’s treasure...

PROBLEM #2

Huge amounts of reusable materials are discarded daily

In 2022, 26.6 million tonnes of waste entered Canadian landfills. While not all trash is salvageable, we’re willing to bet that a not-insignificant percentage could be rerouted to artists.

How might we connect artists with people offloading unwanted items?

THE SOLUTION

A marketplace for sourcing and transforming unwanted materials into sellable art

Anything from old furniture, to textile off-cuts, to your grandmother’s button collection can be posted for artists to claim.

We looked at two existing buy-sell platforms, Facebook Marketplace and Craigslist, as well as e-commerce sites Threadless and RedBubble

Table comparing the pros and cons of competitors.

The Opportunity: No platform currently combines material exchange, artist discovery, and upcycled commerce in one ecosystem.

FIRST DEGREE RESEARCH

Artists need support with self-promotion and sourcing materials

We surveyed 19 artists and interviewed 10 independent creators who focus on repurposing materials.

Pain Points

  • Sourcing quality materials.
  • Difficulty growing their customer base.
  • Low social media engagement.

Requested Features

  • Artist profiles and honest buyer reviews.
  • Local material exchange.
  • Marketing support.

Only 2-5% of my followers engage with posts. This creates a frustrating cycle where I spend hours creating social content that reaches minimal audiences... time that could be spent creating sellable work.” — Local Artist

There is a real need for artists to offload the time and effort they spend trying to grow their client base, and they need better access to reputable material sources. We want to help artists get back to what they do best.

FINANCIAL FEASIBILITY

More bang for artists’ buck than galleries offer

We want the app to be accessible; a freemium subscription lets anyone join, regardless of financial circumstance. Users can pay for unlimited posts with a premium subscription.

The commission charged is less expensive than gallery rates while still offering exposure.

Table indicating which features are included in the free versus paid versions.

Estimated first year app earnings: $135,000 - $195,000

If there are 1,000 sign-ups in the first year, 500 of which are artists earning $200 monthly:

  • 500 artists x $200 per month x 12 months = $1,200,000 total earnings
  • EcoArtisan’s 10-15% commission:$1,200,000 x 10% = $120,000$1,200,000 x 15% = $180,000
  • If a quarter of users pay for premium:250 users x $5 per month x 12 months = $15,000

THE DESIGN

Designing a quality experience for every user

There are three personas: artists, people offering materials, and people buying art.

Posting Art

Buying Art

Posting Materials

We first considered having users choose a persona during sign-up, however it quickly became clear that categories could easily blend between one another. It added unnecessary friction to separate users.

Post and Shop functions have to be accessible to every user.

Listings is a tab where users post custom requests for artists to bid on.

The toggle on the Post page wasn’t intuitive enough. To add clarity, we introduced a modal to direct users.

ADDING POLISH

Bringing everything together in higher resolution

With the primary focus of showcasing art, we used soft neutrals to create a gallery feel.

Read more about our branding

Here are the Landing (left) and Profile (right) pages.

Shop now has a 3-way toggle:

  • Art: where folks find art.
  • Materials: where people trade, sell, and buy supplies.
  • Transformations: where artists bid on custom jobs.

Here are the Shop (left) and Post Transformation (right) pages.

USER FEEDBACK

Making changes based on usability tests

What’s Working Well

  • The UI. One user noted “[it’s] high quality, crafted, clean and spacious,” and that the app feels trustworthy.
  • The task of Posting is “easy + straightforward.”
  • The Preview page that allows users to view and edit prior to posting.

Areas for Improvement

  • Increased contrast. The translucency of Apple’s Liquid Glass plugin resulted in poor legibility.
  • Button Visibility. Making buttons larger and center-aligned is more accessible.
  • Reorder posting information. Adding photos should come first in the Posting process.

Before User Testing

After User Testing

REFLECTIONS + NEXT STEPS

Moving forward

Reflecting on the research process, I’d want to dive deeper in understanding the marketing decisions and habits of artists. For example, I would ask more detailed survey questions around the dollar amounts artists spend on self-marketing. I would also create separate surveys for each of the three personas to gain deeper insight into the needs of buyers and material providers.

Additionally, I’d iterate based on initial feedback and send for further usability testing and explore MVP feasibility.

Line signifying the end of this case study.

OTHER WORKS

Coming Soon

TBD

View Previous Project

A young woman in an office with a quote that says, "Real career advice, finally."

Uplifting First-Gen Professionals

Providing people with individualized guidance to level up in the workforce

View Next Project